π Language
Grammarβ
The grammar window will correct any grammatical mistakes in text. This is particularly useful for ensuring your game has no spelling or grammar mistakes through any UI text or dialogue options.
To use this window, simply paste the text you would like correcting into the prompt input box.
Translateβ
The translate window will translate any text from a source language (the language of the text) to a target language (the intended language to translate to).
Simply fill in the following:
- Source Language, with the language of the text.
- Target Language, the target language of the text.
- Prompt, the text itself.
Example
Source Language: English
Target Language: Spanish
Prompt: Text
Output
Texto
Warning: Accuracy is not guaranteed when using the translate window.
Translate File (coming soon)β
The translate file window takes a file as an input, alongside a natural language prompt explaining the format of your file.
The window will then attempt to translate the content of your file under the given context
Example usage would be: Filling blanks in a localization sheet, translating an entire dialogue/script into another language, etc.
Simply fill in the following:
- Source Language, with the language of the text.
- Target Language, the target language of the text.
- File, the file to be translated.
- Prompt, the text itself.
Example
Source Language: English
Target Language: Spanish
File: Localization.csv
Prompt: Please translate the column C in this file, use column B entries as the source text, output the translated text into the adjactent cells in the column C
Output
A CSV with translations applied
Warning: Accuracy is not guaranteed when using the translate window.